Antwerp and Racing Genk drew 4–4. Bawler's model favoured Racing Genk at 41% before kickoff and got it wrong — it gave the draw 27%. It forecast 2.8 goals; the match produced 8. Antwerp had 16 shots (6 on target) to Racing Genk's 11 (7), with 47% of the ball against 53%. Expected goals finished 2.1 to 1.3.
Published before kickoff and settled afterwards — misses included. Every call is time-stamped to the Bitcoin blockchain before the match so it cannot be edited later.
What we expected before kickoff.
Each row is drawn on one scale, so a bar means the same length on both sides. Shots and corners are not shown for this fixture — we do not have enough counted matches for these sides yet.
What we published for this match, strongest first — our three strongest above the line.
No first-half forecast for this fixture.
Antwerp and Racing Genk drew 4–4. Bawler's model favoured Racing Genk at 41% before kickoff and got it wrong — it gave the draw 27%. It forecast 2.8 goals; the match produced 8. Antwerp had 16 shots (6 on target) to Racing Genk's 11 (7), with 47% of the ball against 53%. Expected goals finished 2.1 to 1.3.
Antwerp 4–4 Racing Genk, played on 22 Aug 2026 in the BELGIUM: Jupiler Pro League. Bawler's model had gone into it with Antwerp 32%, the draw 27% and Racing Genk 41%.
Full-time: Possession 47%–53%, Expected goals (xG) 2.1–1.3, Shots 16–11, Shots on target 6–7, Shots inside box 11–8, Big chances 2–2, Corners 5–4, Saves 3–2, Fouls 15–15, Offsides 1–2, Yellow cards 0–2.
Yes — both Antwerp and Racing Genk scored, finishing 4–4. Bawler's model had put both teams scoring at 56% before kickoff.
Every call is published before kickoff and graded afterwards, misses included. On this match: Our call — we said Racing Genk or draw 68%, it finished Draw (27% called); Total goals — we said 2.8, it finished 8; Both teams to score — we said 56%, it finished Yes; Graded pick — we said Over 1.5 goals 76%, it finished Landed; Second pick — we said Over 2.5 goals 52%, it finished Landed.